5 ms·
That's a core mechanic in games like Dispatch. People don't like seeing a 95% chance of winning and then losing. The game tweaks the odds, so certain threshol
by bsimpson 5mo ago
That's a core mechanic in games like Dispatch.
People don't like seeing a 95% chance of winning and then losing. The game tweaks the odds, so certain thresholds become gimmes (something like "if the displayed odds are better than 75%, treat them as 100%").
- tantalor 5mo agoThat's stupid. That would piss me off.
- greycol 5mo agoSeems weird that it would piss you off, if you were really that invested in the cold hard stats you'd know that if it was fair rng you could still have been the 1 in 100,000 player that got lucky on 75% 40 times in a row.
- a_t48 5mo agoFire Emblem does something complex with averaging random numbers to do the same thing - a 95% chance to hit becomes 99.5, and the reverse for low percentages.
- lmm 5mo agoConversely weather forecasters report a 40% chance of rain when the actual chance is 10% or similar. So I have a bit of sympathy for people who don't have a good intuition for probabilities, given that the world is constantly gaslighting them.