3 ms·
But Apple's uses so few system resources and runs fully on device on newer iPhone models (16+ I believe). It's so efficient. I really enjoy using Handy with Par
by jjice 5mo ago
But Apple's uses so few system resources and runs fully on device on newer iPhone models (16+ I believe). It's so efficient. I really enjoy using Handy with Parakeet as the model, but the system resource usage is a monster compared to Apple's (although very good).
Looks like Wispr Flow uses a cloud model [0]:
> Cloud based speech processing infrastructure for 1B users
It gets to be a messy comparison because my iPhone can do STT with no latency pretty well fully on device, but Wispr Flow requires a cloud model, but to be fair, older Apple devices do as well. It's not an apples and oranges comparison, but I think those technical details make this a non direct comparison in a few ways.
For on-device with low system resource usage, Apple's is pretty damn good.
[0] https://wisprflow.ai/post/technical-challenges https://wisprflow.ai/post/technical-challenges
- arijun 5mo agoApple runs on-device on older models, too, just wimpier models.
- Invictus0 5mo agohuman resources (my voice and time) are far more valuable than the system resources. going to the cloud is absolutely worth it to prevent a typo
- rhdunn 5mo agoThat doesn't work if you have limited or no connectivity (e.g. on a mountain range). There are also privacy concerns, e.g. a doctor using it to transcribe medical information.
- RobMurray 5mo agoApple's stt has been on-device for a long time now, long before iPhone 16. I haven't noticed any improvements since my first ever iphone 5S. I'm pretty sure wispr flow can use on-device models. I use Voiceink[0] which can use parakeet models on-device and can optionally use cloud models.It's like night and day comparing Apple's to Voiceink. The only advantage I find to Apple's stt is less friction. 3rd party apps just can't integrate as smoothly with the system. There's a gesture to activate Appledictation when Voiceover is on.
- georgel 5mo agoIt's been around and available as an API to devs since at least 2021 in iOS. The problem was even on the best iPhone at that time, I could never get it past ~0.8x speed and after 15-20 minutes the device would heat up so much the display dimmed. For context, I was working on a podcast app with on-device transcription, had to park that idea for years before it got to today's performance.