4 ms·
Glad you liked them! Here are some more: https://donhopkins.com/home/TheSimsDesignDocuments/ https://donhopkins.com/home/TheSimsDesignDocuments/ >Absolutely un
by DonHopkins 5mo ago
Glad you liked them! Here are some more: https://donhopkins.com/home/TheSimsDesignDocuments/ https://donhopkins.com/home/TheSimsDesignDocuments/
>Absolutely unhinged.
Especially pathetic and revealing when they still try to argue it was "Ackchyually" about "unethical journalism". Yet look where we are today, and the streaming influencer "journalists" they follow.
The Sims wasn't just inclusive -- it was chock full of social commentary, from its simulation mechanics to its object descriptions to its storytelling support. What Ian Bogost calls "Procedural Rhetoric": https://en.wikipedia.org/wiki/Procedural_rhetoric https://en.wikipedia.org/wiki/Procedural_rhetoric
>Procedural rhetoric or simulation rhetoric is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct. The term was first coined by Ian Bogost in his 2007 book, Persuasive Games: The Expressive Power of Videogames.
>Bogost argues that games make strong claims about how the world works by the processes they embody. Procedural rhetoric analyzes the art of persuasion by rule based representations and interactions rather than spoken or written word. Procedural rhetoric focuses on how game makers craft laws and rules within a game to convey a particular ideology. [...]
>Frasca mentions the simulation games SimCity and The Sims as examples of procedural rhetoric and uses the handling of same-sex relationships as an example: "[T]he way that The Sims's designers dealt with gay couples was not just through representation (for example, by allowing players to put gay banners on their yards), they also decided to build a rule about it. In this game, same-gender relationships are possible. ... By incorporating this rule, the designers are showing tolerance towards this sexual option."
If Gamergate were really about "ideology in games", The Sims should have been its ground zero central target, and they would have been attacking journalists who wrote about it positively. It wasn’t, and they weren't. That tells you their stated concern wasn't the real one. It was all about attacking and excluding women from day one.
Gamergate was a dry run for MAGA. It pioneered the same online tactics later used by the Trumpist right: coordinated harassment, grievance politics, memes, conspiracy theories, anti-"SJW" culture war framing, and the mobilization of angry online communities into a political movement.
Steve Bannon and Breitbart recognized its potential early, refined and amplified it, and used it to recruit and radicalize a generation of online activists who later flowed into MAGA politics.
Many researchers, journalists, and historians now describe Gamergate as a precursor or template for the alt-right, QAnon, and Trump-era online organizing.
Axios -- "How the far right borrowed its online moves from gamers": https://www.axios.com/2022/10/20/gamergate-right-online-harassment-joan-donovan-meme-wars https://www.axios.com/2022/10/20/gamergate-right-online-hara...
Encyclopædia Britannica -- Gamergate entry: https://www.britannica.com/topic/Gamergate-campaign https://www.britannica.com/topic/Gamergate-campaign ("Bannon and Yiannopoulos would use that platform to draw Gamergate supporters into the larger alt-right movement.")
WIRED -- "Gamergate's Aggrieved Men Still Haunt the Internet": https://www.wired.com/story/gamergates-aggrieved-men-still-haunt-the-internet/ https://www.wired.com/story/gamergates-aggrieved-men-still-h...
Poynter -- "Gamergate was a warning that the media failed to heed":
https://www.poynter.org/ethics-trust/2025/what-was-gamergate-controversy-ethics-games-journalism/ https://www.poynter.org/ethics-trust/2025/what-was-gamergate...
University of Melbourne -- "How the far right weaponised gamers and geek masculinity":
https://pursuit.unimelb.edu.au/articles/how-the-far-right-weaponised-gamers-and-geek-masculinity https://pursuit.unimelb.edu.au/articles/how-the-far-right-we...
ABC Australia — “Alt-right groups are targeting young video gamers”:
https://www.abc.net.au/news/2022-07-15/alt-right-groups-video-games-radicalising-young-men-extremism/101212494 https://www.abc.net.au/news/2022-07-15/alt-right-groups-vide...
Wikipedia summary with citations to books and reporting on Bannon, Breitbart, the alt-right, and MAGA connections:
https://en.wikipedia.org/wiki/Gamergate https://en.wikipedia.org/wiki/Gamergate