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Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)
I'm using AI (mostly Claude) to create/publish a new video game every day
This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try
Happy to answer any questions, just a little hobby project of mine I'm having lots of fun with :)
- egohero 5mo ago[flagged]
- janalsncm 5mo agoThe arrow towers don’t hit the targets.
- 0gs 5mo agoI passed the first wave even though I did not kill most of the invaders. On the other hand, I couldn't dream of a single question to ask.
- dgeiser13 5mo agoYou should share more about the process. What does the prompt look like for this game for example? What language does Claude end up writing it in?
- skanga 5mo agoAgreed. That's more interesting than the game - for some at least ...
- pzxc 5mo agoI did share the prompt, it's right below the game :) I do the same for most of the games I build (one each day). Some of the games take a lot of prompts to fix/adjust things, but most require only a single prompt -- this one (Tower Defense) required just 1 sentence, a few words, that's it As for the language, the whole application is set up with c#/.net on the backend and React/vite/js on the frontend so each game is built with that in mind. No gaming engines or physics libraries or anything, Claude handwrites all of it.
- chequoredDaemon 5mo agoI was able to set up an undefeatable defense. I stopped it after an hour or two but it would have just kept going afaict.
- 59klxkobm 5mo agoEk Ladki number hai