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The point is that good art direction within technical constraints matters more than the constraints. For example, Wind Waker holds up significantly better than
by applfanboysbgon 6mo ago
The point is that good art direction within technical constraints matters more than the constraints. For example, Wind Waker holds up significantly better than any realistic PS2 or X360 game from that era. Is the GameCube a less powerful console than its competitors, yes. But Nintendo built a beautifully stylistic game within those limitations, while 'realistic' games without stylised art direction just ended up looking both shoddy and generic as their platforms became obsolete.