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But what commercial software licenses are you using to write backend server architecture for a video game? There's no need for a dependency on FMOD or anything
by wsve 5mo ago
But what commercial software licenses are you using to write backend server architecture for a video game? There's no need for a dependency on FMOD or anything (unless you're doing something very unusual)
- rahkiin 5mo agoBig AAA games have access to Unreal or Unity code and they change the code to fit their needs. They are not able to share the Unity/Unreal code
- account42 5mo agoThey are not able to share that code now because licensing the code in a way that it cannot be shared is currently a viable business model for Unreal and Unity - that would change with the proposed law and the middle ware providers will be forced to adopt different terms if they want to continue existing.