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Thanks! Perfect match as far as I can see, nice one! How did you learn/know how to do this? The code was really interesting to read and tinker with! I made a v
by danwills 5mo ago
Thanks! Perfect match as far as I can see, nice one! How did you learn/know how to do this?
The code was really interesting to read and tinker with! I made a version where the symmetry (7 originally) can be other numbers, and that was fascinating to see!
ShaderToy forever!!
- danwills 5mo agoAh silly me, you put the sources in the comment!! Thanks for that I will have a read for sure! It struck me as looking a bit like a demoscene plasma effect but with a radial/angular aspect! (also reminds me of cymatics diagrams a bit!) I experimented with non-integer symmetries and it seemed not to introduce discontinuities, and I made it produce an RGB value for fun too: https://www.shadertoy.com/view/7XsGWs https://www.shadertoy.com/view/7XsGWs
- danwills 5mo agoWow this is too much fun for simple sum-of-cosines but I shouldn't be surprised (have played with FFT a bit, and I know of Reimann Zeta Function.. sines are amazing!) I doubled the angle so that it doesn't drift to the side any more.. and put it back to 7-symmetry, but left it with the coloring I added (now adjustable via consts): https://www.shadertoy.com/view/7Xl3Ws https://www.shadertoy.com/view/7Xl3Ws And a small tweak: https://www.shadertoy.com/view/73lGDs https://www.shadertoy.com/view/73lGDs If you squint with it on fullscreen on that last one there's a wonderful mixture of things feeling like they are rotating vs flowing inward-and-outward from 'centers' (like it's ambiguous whether it's curl or divergence somehow for my eyes/brain at least!). Hooray for sines and cosines and shaders and thanks for motivating me to play!