3 ms·
A lot of games have tacked-on online features to excuse the existence of the server to enable DRM, and a lot of multiplayer games arbitrarily don't offer a way
by fluoridation 5mo ago
A lot of games have tacked-on online features to excuse the existence of the server to enable DRM, and a lot of multiplayer games arbitrarily don't offer a way for clients to double as local servers like in the heyday of arena shooters.
- furyofantares 5mo agoSure, but the existence of such annoying things does not mean that's the only reason to use a client-server architecture and that it would only affect those games.
- deleted 5mo ago[deleted]
- fluoridation 5mo agoIt's not the only reason, but that does cover the vast majority of online-required games.
- account42 5mo agoIt's the main reason for keeping the server part away from players though.