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I don't follow. What IP value is there in game server code? I would wager usually none. And I would imagine the amount of games made without open source softwar
by Capricorn2481 5mo ago
I don't follow. What IP value is there in game server code? I would wager usually none. And I would imagine the amount of games made without open source software somewhere in the stack could be counted on one hand.
Open source is a pretty broad umbrella. I doubt a company would say Slay The Spire 2 was poisoned by Godot and that there's no IP value.
- gmane 5mo agoI think you miss how sophisticated some game server code is. Taking fighting games for example: they have entire processes to have both clients predict what the other client will do, and then have the server arbitrate the different client solutions into a "fair" result based on latency, player inputs, etc. There are problems that game servers solve that could have applications in other areas, and have a lot of value.
- Capricorn2481 5mo agoSure, I didn't say server code wasn't important, but that doesn't make it an IP concern. Not in the way OP was suggesting.
- meheleventyone 5mo agoFighting games usually run peer to peer either with deterministic lockstep or rollback both of which are managed on the client. For actual gameplay at most there’d be a relay as a server. But almost certainly a bunch of ancillary services to support matchmaking and so on.