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If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ https://platform.w
by avaer 5mo ago
If you haven't tried AI modeling pipelines in the last year you'll be surprised.
The star of the show here is https://platform.worldlabs.ai/ https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc.
The latest VLLM models have true pixel image grounding which means you can totally ask your AI about pixel coordinates of things, so you get 3d perception for edits and anything else you need.
I'm actually surprised I don't see this stuff being used more; I think it's because most pipelines are hard-baked with assumption that your 3D assets are files you get from an artist, not something you can imagine up in minutes in a script. The technology is moving faster than the industry can keep up with.
- pawelduda 5mo agoWhat's the best option for converting house blueprints or 3D rendered images back to models?
- totalview 5mo agoThere are not good workflows for doing this for a whole scene, especially where accuracy needs to be preserved. One shot models seem to be very good at providing 3D from a single angle, but multishot is very shoddy at this point, and without seeing behind things you have no clue about what is actually there. Also, try meshy and look at how many polygons or triangles you get from any of the model objects. Hundreds of thousands, when you retopologize still goes to the high tens of thousands.
- NitpickLawyer 5mo ago> I'm actually surprised I don't see this stuff being used more; There's very little incentive to publicly admit you're using this tech. In fact there are a lot of reasons not to.
- spookie 5mo agoOutside trained images or objects, Hunyuan falls apart pretty hard. Out of 30 objects I tried, only 4 had relative success. And even then, the topo ain't great.
- echelon 5mo ago> Outside trained images or objects, Hunyuan falls apart pretty hard. It's not too bad. It's fantastic for blocking out scenes for upscaling and conversion to video. Use it with 3D and a GPT Image 2 or Nano Banana Pro pass. Eg. https://getartcraft.com/media/m_xxtxfsdq3m5fwg5b8hjvkwxp4qybey https://getartcraft.com/media/m_xxtxfsdq3m5fwg5b8hjvkwxp4qyb... https://getartcraft.com/media/m_gb4qexzqz1grskhn28f235fdtxfkvv https://getartcraft.com/media/m_gb4qexzqz1grskhn28f235fdtxfk... https://getartcraft.com/media/m_p6wh750n0gc1s4a0ts88kp5pvnvned https://getartcraft.com/media/m_p6wh750n0gc1s4a0ts88kp5pvnvn... (All of ArtCraft is on github: https://github.com/storytold/artcraft https://github.com/storytold/artcraft ) > And even then, the topo ain't great. This is true. The topo sucks. Still, people are making delightful games like this (which was 100% vibe coded) : https://tinyskies.vercel.app/ https://tinyskies.vercel.app/ https://github.com/dannylimanseta/tinyskies https://github.com/dannylimanseta/tinyskies
- no-name-here 5mo agoHomepage for World Labs mentioned in parent comment: https://www.worldlabs.ai/ https://www.worldlabs.ai/