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Looks like this was done in Raphael from scratch. The history panel is very cool. I have my own HTML 5 vector graphics editor http://editor.method.ac http://ed
by duopixel 14y ago
Looks like this was done in Raphael from scratch. The history panel is very cool.
I have my own HTML 5 vector graphics editor http://editor.method.ac http://editor.method.ac which is based off SVG Edit, so I understand the amount of work gone into this, it must have been an interesting challenge!
I small UX suggestion for your landing page: instead of warning people that they don't have save functionality unless they sign up first, allow your users to save their work by signing up. I'm sure a "Save and Sign Up" button would do wonders for your conversion rates.
- guilloche 14y agoYour editor seems pretty advanced and very responsive, it is much better than previous existing ones. (I know, there was a javascript one several years ago)
- durman 14y agoNice work your editor! Small note, I'd suggest you not hide some of the functionality behind menu (Bring forward, Send backward, ...). There is plenty of space in the upper menu and it might be better if the user saw these buttons directly and be able to manipulate them with one click. Figurepool is indeed built with Raphael from scratch. I'm also using JointJS though, a diagramming lib that I built some time ago. My goal is to build a mixture of vector graphics and diagramming tool. You're absolutely right about the "Save & Sign up" button. Will do it soon...
- DonnyV 14y agoWow, this looks awesome! I love the controls on the right hand side. Simple large numbers with grabber hand. Also like your shape library. Only thing I would change is maybe let people directly change the numbers on the right hand side by double clicking it. Once people get used to it, they start knowing what numbers to put in.
- duopixel 14y agoThanks, that's how the numbers actually work, if you double click it it becomes editable.