3 ms·
why can't we prevent wall hacking by not sending packets of enemy players position if the user can't see them on their screen
by emkoemko 5mo ago
why can't we prevent wall hacking by not sending packets of enemy players position if the user can't see them on their screen
- lovich 5mo agoyou run into some really difficult to solve issues when it comes to the gameplay loop, the graphics engine, and network latency trying to solve that unless you are playing some sort of turn based game where all data can be resolved before the next action
- ChocolateGod 5mo agoYou can do it to a degree (basic room detection), but it'll never be 100% accurate because of latency and compute cost, you have to give leeway.
- yetihehe 5mo agoSometimes user can partially see them, game client would need that position. Then user can make a mod that flashes silhouette that just appeared behind a wall for a moment.
- gsich 5mo agonot a trivial solution.
- blobcode 5mo agothis is something cool done by valorant - see https://www.riotgames.com/en/news/demolishing-wallhacks-valorants-fog-war https://www.riotgames.com/en/news/demolishing-wallhacks-valo...