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WebGL2 support on Chrome and Firefox is now nearly a decade old: https://caniuse.com/webgl2 https://caniuse.com/webgl2 Only Safari was late to the party (2021
by flohofwoe 6mo ago
WebGL2 support on Chrome and Firefox is now nearly a decade old:
https://caniuse.com/webgl2 https://caniuse.com/webgl2
Only Safari was late to the party (2021).
No offense, but the problem is clearly with your setup.
- Keyframe 6mo agono offense taken. Of course it's my setup, even though it's vanilla setup on a new driver where driver and gfx do work. That's the thing illustrated here - it's always someone's setup somewhere outside of general case tested and "works on my machine". Then you get into all these setups and see variations and one day you decide for common libs to be shipped with your game (remember those MSVC installs?), then still same issues and then you decide to ship common runtime (like steam has), then you decide to ship hardware.. on more constrained (SLAs and whatnots) side it was the same thing and that's how we ended up with docker images.
- flohofwoe 6mo ago> Then you get into all these setups and see variations ...tbf, this is mostly a problem on Linux nowadays. E.g. the MSVC runtime library thing had been solved since Win10 via the "Universal C Runtime".