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> couldn't tell at first glance where one started and the other ended This was even worse in an RDP session. No drop shadows. I'm not sure who thought "every
by doubled112 5mo ago
> couldn't tell at first glance where one started and the other ended
This was even worse in an RDP session. No drop shadows. I'm not sure who thought "everything should be flat and white" was a good idea.
- zozbot234 5mo ago> I'm not sure who thought "everything should be flat and white" was a good idea. It's just the old Windows 2.0 look.
- dspillett 5mo agoWindows 2 had plainly visible borders, with decent contrast depending on your colour settings, so you could see what ended where.
- hulitu 5mo agoThe UX designers copied the look, minus the colors, and without functionality. Whoever thinks, that an 1px border for a resizable element on a 4k display is ok, is insane.
- doubled112 5mo agoThe hotkey to allow move and resize from anywhere in a window is my favourite *nix window manager convention. Windows finally implemented it via PowerToys: https://learn.microsoft.com/en-us/windows/powertoys/grab-and-move https://learn.microsoft.com/en-us/windows/powertoys/grab-and...
- dspillett 5mo agoI must have missed that being added. I'll have to play next time I'm in front of one of my windows machines.
- dspillett 5mo agoEven back when we had much fewer pixels on most displays, people knew 1px drag targets were a bad idea. Some UIs dos have single pixel borders, but tended to have extra decorations at the corners so there was something larger to interact with there, and/or implemented something like a control key making any point in the window a size/move target.