3 ms·
Very cool achievement. I gather that the real goal was the making of a complete game rather than high fidelity to actual flight dynamics, but since you used th
by stackghost 5mo ago
Very cool achievement. I gather that the real goal was the making of a complete game rather than high fidelity to actual flight dynamics, but since you used the term "flight simulator" rather than calling it an arcade game, I would gently suggest the following:
- conventional aircraft have direct roll control, not just pitch and yaw
- you can get very far with simple static lift and drag coefficients (though they're not static IRL), and then computing lift/drag forces, and using trigonometry with the bank/pitch/yaw angle to implement a simple rigid body dynamics model
Those two alone will have a big impact on how realistic it feels to fly.