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Honestly, I am not missing much from other languages. Plus, that Bindings_Generator is the best deterministic way to generate bindings. I used it to generate a
by demonkingswarn 6mo ago
Honestly, I am not missing much from other languages. Plus, that Bindings_Generator is the best deterministic way to generate bindings. I used it to generate a high-quality binding for raylib, and damn, now my game works on all platforms raylib supports. It really is making me have a lot of fun while programming my new game. Anyway, you can try Odin, it's a lot similar to Jai, minus the metaprogramming. But it does come with raylib ootb. Both Odin and Jai are a lot similar to philosophy and syntax, so you can try that while Jai is in closed-beta, or just mail J Blow at language@thekla.com to get access in Jai by mentioning why you want to be in the closed-beta.