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And I forgot to mention in-game currency. I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, r
by artyom 5mo ago
And I forgot to mention in-game currency.
I didn't say Valve is perfect. But they're definitely worth the money I spend there. Great service, proper support, regional pricing, and the list goes on. Everything works today. The work they've put on Proton/Linux gaming easily wins my support.
Did they screw up sometimes? Sure. And I'm from the days when Steam didn't exist. I remember the NoSTEAM game versions in shady sites, including Half-Life 2. Steam was hated with a passion back then. They won by ultimately providing great value and service.
- ninjaoxygen 5mo agoTotally agree with you there, as much as I love to hate non-transferability, revokable licenses, permanent VAC bans on accounts that got hacked, I still find Steam the most convenient path to "owning" games in one place. The Linux work done for Steam Deck is fantastic and I do credit their efforts with inspiring others to work on similar projects that extend and complement what Valve achieved. Much of the hard effort did go into Windows games on Linux before Valve looked at it; everything the WINE project, Codeweavers did, gaming via Lutris since 2009, however Valve have definitely been a force multiplier. Trust is earned and I think Valve are doing pretty well on that front, especially when you look at the differences to other PC stores, Ubisoft, EA, and to some extent Epic. GOG and Itch are very different beasts. To some extent I miss the time where Steam was totally curated, you had to make an impact to get your game on the platform, back before it was a free-for-all of shovelware and low-effort slop. Occasional controversies aside, at least on Steam the tools / marketing funnel are there to keep the popular games at the forefront of the store whilst also being fairly open to allow devs to publish without being the chosen one. Is there a danger of doing to games what Spotify has done to music? Maybe, but I reckon the super deep-discount sales have calmed somewhat and are happening later in game's long-tail part of the lifecycle or used as promo for sequels. There are plenty of publishers that choose to mainly avoid going that route, often the traditional established publishers with console outlets they don't want to cannibalise, for example Sony and Konami.
- artyom 5mo ago> Is there a danger of doing to games what Spotify has done to music? I think such business model ultimately doesn't scale well for games (several million-dollars production budgets sharing minuscule pieces of a ~$20 all-you-can-eat subscription pie). Microsoft always knew this, they didn't try to win the market, they tried to subvert the business model, probably expecting the industry as a whole moving towards it -- which didn't happen at all, at least not yet. Simple math would prove this. There's no way acquiring half the good studios in the world and make them release flop after flop was a break-even operation. It's several orders of magnitude behind.
- pjmlp 5mo agoMost of the market talks Nintendo, Sony, XBox, Apple Arcade, Android. Exactly because they aquired half the good studios, they happen to be one of the biggest publishers, people forget some of those studios keep using their own branding instead of anything Microsoft, and it would hurt Steam if Microsoft decides all those studios would pull out of it.
- ascagnel_ 5mo agoMicrosoft moved to a subscription service because they botched the launch of the Xbox One, with users accumulating digital libraries on the PlayStation, and that failure is something that has continued to drag them further and further down.
- Pay08 5mo agoWhich game of theirs has paid-for currency? I don't think you get more points with Dota Plus.
- mikepurvis 5mo agoI had a rough time with Proton a few years ago and ended up setting up my most recent gaming rig as a Windows 11 machine. In retrospect it was probably unfair to judge it on dime-a-dozen Humble Bundle leftovers from a decade ago when most of the effort is spent on supporting new releases. But yeah... just this week I was traveling for work and my kid reached out wanting to play a little Deep Rock Galactic with me. I couldn't believe how easy everything was from my Ubuntu 24.04 laptop. Steam, proton, Discord, all of it just worked and I wouldn't even have realised it wasn't running natively if I hadn't noticed the extra proton download in the Steam client. Very nice work.
- cybercatgurrl 5mo agohonestly, older games from humble bundle usually work really really well in my experience. i’d say give the experience a go again if you have the time
- pjmlp 5mo ago> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.
- wtetzner 5mo agoThere isn't much they can do to foster native Linux support beyond trying to increase the number of people gaming on Linux. It's a chicken-and-egg problem, and you need to make the platform desirable to developers before they will start developing for it.
- pjmlp 5mo agoThey can do an Apple/Sony/Google/Nintendo/Xbox move, "Want your game on Steam Deck? Support Linux". They certainly have a better card deck than Loki Entertainment used to have.
- wtetzner 5mo agoThis is the chicken-and-egg problem though. If you don't get the Linux/Steam Deck audience large enough first, then that tradeoff won't be worth it to developers.
- phatfish 5mo agoValve have the money to pay developers to make a Linux port or ensure it works with Proton (maybe they already do in some cases?), if they really wanted to put the heat on Microsoft. Well, any not owned or being published by Microsoft i suppose. Valve seem happy to let things happen more organically however.
- zhoykn 5mo ago[flagged]
- zhoykn 5mo ago