5 ms·
How much time you spend on something has become a metric of success in both gaming and social media. I occasionally play a perpetually-in-alpha AAA+ game (I wo
by beloch 6mo ago
How much time you spend on something has become a metric of success in both gaming and social media.
I occasionally play a perpetually-in-alpha AAA+ game (I won't name it to avoid the flames) that recently asked users to fill out a questionnaire. At no point did it ask how they could make my time spent in the game more fun or awesome. They did explicitly ask, "What can we do to make you spend more time in game?". The focus was clearly on quantity, not quality. This made me realize that, perhaps, I should stop playing this game.
Social media and games use all sorts of dark patterns and engagement bait to keep you clicking, but no concern is given to giving back. There is a complete absence of awareness that the best forms of entertainment enrich and then end. If they were to provide an amazing but brief experience that changes regularly, people would come back again and again. They don't need to spend hours on it every single day to feel they're getting value and justify opening their wallets. Doom-scrolling and spending excessive time grinding in games will only make you feel stressed out and unfulfilled. Customers need to realize this and start voting with their wallets for experiences that end.
We need to turn things around and say, "The light that burns half as long burns twice as bright!"
- MikeNotThePope 6mo agoHa, it’s like a service asking me which ads I’d rather see. No ads is never an option.
- NemoNobody 6mo agoThis is a rather easy fix - we all just need to start leaving games open, save a game, leave it on, go to work, come back load the save and play, or just alt-f4. I watch a lot of Asian content that used to be practically impossible to watch legally. I actually intentionally used a site that would constantly be "visiting websites" in the background, thousands of sites would be visited in a short time - I don't really see ads on the Internet but when I did, they no longer made any sense - my actual internet activity was a small percentage of my the activity that was tracked. I have spent hundreds of hours in games I've literally never played. Make their data junk.
- prawn 6mo agoI try to explain to my young teenage son what he misses by playing a near-perpetual game like Fortnite. In the years that he might spend in that, my equivalent time was put into dozens of games across various categories, and memorable levels, stories and moments. I miss those days where the measure of success was having someone play the game at all and enjoy it, not how long they might be locked into your product to the detriment of anything else in life. One tactic against Fortnite has been to say "Yes, you can play on the console this evening, but not Fortnite and instead choose from one of these games." That at least encouraged him to play through Horizon Zero Dawn, as an example.
- port11 5mo agoThe game he’s playing is different from what you expect, speaking as a former LoL addict. Fortnite is barely interesting when compared to most other games, but the skill progression and fast pace make it hard to put down. I think that’s where League gets you as well. New champions. New items. Oops, just redid the skill tree. Oh hey, balance changes. All while you’re trying to go up in rank. It feels like work — and has in fact become a job for some —, but can be incredibly fun and addictive. I’m glad I’m out of it, and instead get to play my good ol’ Steam collection.
- ceheaaf 5mo agoI have ~13,000 hours in DotA (and several thousand in other strategy games, and an erstwhile career in game development). I'm a noob, the depth of the game is still unfathomable to me. Every time I sit down to play, the game feels richer, more nuanced. The minds I encounter striving for the same joy of mastery come alive and reveal themselves - you'd be amazed how much personality can come through mouse clicks. I take better care of myself because if I'm in a bad mood or mindset, I won't be able to play good dota. It's a litmus test for my current mental and emotional state. Oh, and it keeps my ego in check: If you're playing for yourself, you will lose. It's better to work together on a suboptimal plan than announce you're correct and sabotage the team. Humility complements skill. I find most other games boring - I don't play for story, I play for depth and nuance of mechanics, for connoisseurship and mastery. Most video games are on-rails; may as well watch netflix for all it demands of you. Having a wide variety of colored candies does not make a diet. You get out of games what you put in, in my opinion.
- nsagent 6mo agoI learned that lesson nearly two decades ago when I first started as a game dev straight out of school. I had much less free time and began appreciating shorter games with focused experiences that ended relatively quickly (6-8 hrs). This allowed me to experience more variety. Unfortunately, games keep getting longer and longer with more and more filler. The problem is that many gamers complain loudly when games are short. There are comparatively few games that buck the trend. Now, I play very few games as a result.
- m463 6mo agoYes, I appreciate a long game. But you're right comparatively few games give you "more game" vs "more filler" For example, I liked factorio because I was always struggling with the "current paradigm" and trying to get to the "next paradigm". For example, coal powered furnaces vs electric furnaces. Or conveyor belts vs trains. But some games just make themselves longer by just turning the knobs on grinding. I guess this is like novels vs short stories. And we are seeing the same sorts of things where the story arc is stretched over a long series of books and content is fluffed up a bit.