3 ms·
It's not possible, technically, to run effective anti-cheat server-side. Clients need precise enemy location data for things like sound effects. The server can'
by will4274 5mo ago
It's not possible, technically, to run effective anti-cheat server-side. Clients need precise enemy location data for things like sound effects. The server can't tell if the client is using the data for unfair purposes or not.
- sadeshmukh 5mo agoOnce the data is sent to the client, in an untrusted setting, all bets are off. Not your hardware, no control over it.
- MrDrMcCoy 5mo agoToo bad. It's not possible for rootkits to be a good idea for a video game.