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This feels like the answer to a problem I’ve had all week. I’ve been using PixiJS (WebGL) for an project and Chrome profiler says the GPU is in use almost 100%
by Waterluvian 6mo ago
This feels like the answer to a problem I’ve had all week.
I’ve been using PixiJS (WebGL) for an project and Chrome profiler says the GPU is in use almost 100% of every frame. And nvtop says the GPU is 35% utilized by that (well isolated) chrome tab. But it’s a single quad being rendered at 60fps on an RTX 4060, so that’s obviously misleading… I hope.
- crthpl 6mo agoare you sure it's 60 fps and not uncapped?
- embedding-shape 6mo ago> Chrome profiler says the GPU is in use almost 100% of every frame. And nvtop says the GPU is 35% utilized by that (well isolated) chrome tab Is that a problem? That the GPU is used for 100% of the frame generation is OK, is it not? And 35% utilization sounds maybe tad high for some simple web visualization, but for a full game, sounds normal. Maybe I misunderstand what you see as the problem here?
- Waterluvian 6mo agoBecause it’s more like 1%. The CPU doesn’t even warm up like it does when playing Half Life 1 with VSYNC on. There’s some measurement error going on with what it considers utilized.