3 ms·
Neat! Would love to know how you handle prediction and correction. My last ludum dare was webgl+websockets, but because I used server lockstep (it being a 72h
by willvarfar 14y ago
Neat! Would love to know how you handle prediction and correction.
My last ludum dare was webgl+websockets, but because I used server lockstep (it being a 72hr game and coded from scratch) it was pretty poorly received :/
http://www.ludumdare.com/compo/2012/08/30/cage-flight-autopsy/ http://www.ludumdare.com/compo/2012/08/30/cage-flight-autops... <-- give it some love