5 ms·
Don't forget that the guy behing Denuvo is the same person behind SafeDisc, SecuROM and similar bullshit siblings from the past PC gaming world.
by manytimesaway 6mo ago
Don't forget that the guy behing Denuvo is the same person behind SafeDisc, SecuROM and similar bullshit siblings from the past PC gaming world.
- MrBuddyCasino 6mo ago[flagged]
- bigbinary 6mo agoSurely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.
- MrBuddyCasino 6mo agoTo give you an idea of the scale of the problem: Greenheart Games famously released a "cracked" version of their own game (Game Dev Tycoon) onto torrent sites on launch day. In this version, the player's in-game studio eventually goes bankrupt because "pirates" steal their games. The Data: Within 24 hours, 93.6% of players were playing the pirated version. The Consequence: The developer's blog post highlighted the irony of pirates posting on forums complaining that the "in-game piracy" was unfair and "ruining" their fun. The experiment proved that even at a low price point ($8), a massive majority of the PC audience will choose "free" regardless of the developer's size or struggle. https://web.archive.org/web/20161118042043/http://arstechnica.com/gaming/2013/04/game-dev-tycoon-developers-give-pirates-a-taste-of-their-own-medicine/ https://web.archive.org/web/20161118042043/http://arstechnic... https://web.archive.org/web/20131214165241/http://aussie-gamer.com/news/australian-game-developer-trolls-internet-pirates/ https://web.archive.org/web/20131214165241/http://aussie-gam... P.S.: It bears repeating that the game cost only 8 dollars.
- kakacik 6mo agoThats playing with statistics and you know it. Why such game? If they would release only the paid game, there wouldn't be 93% + 7% of the gamers playing, far from it. Cost is almost irrelevant to pirates, either its free or its not, like it or not. There is mix of folks who do it for the lulz, some do it to have higher performance gaming without denuvo taking resources and computing power, and some are outright poor. Even 8-usd-is-too-much poor. I've lived like that. Don't judge too easily. Don't do stupid mistakes and count those as otherwise-paying-gamers. Thats PR for denuvo and similar, not a fair discussion.
- cermicelli 6mo agoUnhinged take I checked that was 2013 and the game cost almost as much as you you would pay in a month's rent in India in small towns. Most pirates aren't people who could pay for this stuff. This is utterly meaningless. So much in fact I don't even want to link counter examples to it. No/very few paying user pirates even single player games these days if they can afford it as a luxury please understand that. I would likemy regular updates bug fixes patches and new feaures ASAP. And on sale at 8$ for a game is less than 0.01% of my income so sure. But if it costs 800 USD I will get it for free because I am literally too poor for it. Anyone who thinks otherwise is beyond deluded. Instead of denuvo you can use simple steam drm, non trivial to pirate for small games cracks will take days or weeks to appear and updates won't be available instantly. It's safe simple and easy. And doesn't hurt any one. Denuvo is just invasive bullcrap that deluded people think helps anyone.
- MrBuddyCasino 6mo ago[flagged]
- ZekeSulastin 6mo ago"simple steam drm, non trivial to pirate" Steam DRM is trivial to the point where you may as well not use it and just release on GOG. Until the one actual cracker in combination with the hypervisor guys showed up a few months ago Denuvo had been unassailable for years.
- cermicelli 6mo agoAlright I will like to ask you for the exact steps for every language other than steam DLL swtichroo which can easily proofed against. It's not as trivial to crack for a relatively non invasive and easy to enable feature. Denuvo is hardly uncrackable there's a big reason Rockstar went to their own anti piracy tools. Seeing unhinged takes about Denuvo shilling on HN is nutz. Honestly well what I would expect from folks here.
- choo-t 6mo agoThe number of pirated copies doesn't translate to missed sales. Someone playing/watching/listening to something for free doesn't mean they would still do it if they had to pay for it.
- lokar 6mo agoIt’s certainly not a 1:1 loss, but it’s also not zero
- rowanG077 6mo agoSure it can be zero. It can even be negative. As larger player numbers, including piracy, are a natural form of marketing. That means it's not hard to see this additional marketing could lead to larger sales figures compared to if piracy was not possible.
- duped 6mo agoOne reason anti piracy companies make a living is because companies that buy it see concrete increases in revenue as a result. It may not be every pirate who converts to a customer but DRM solutions are priced to be below the expected additional revenue. And it's not always cheap.
- everyone 6mo agoDo you have any data to support that? I'd actually be really interested to see. There are a lot of weird ass games with Denuvo (like Handball 17, Bus Simulator 18) I think at least sometimes paying a big DRM subscriptions is part of a money laundering scheme.
- pocksuppet 6mo agoThere's data against it. The EU conducted a study then suppressed it until an MP eventually made a FOIA request to get the results, because the results weren't what they wanted it to say. https://www.engadget.com/2017-09-22-eu-suppressed-study-piracy-no-sales-impact.html https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...
- josefx 6mo ago> The experiment proved that even at a low price point ($8), a massive majority of the PC audience will choose "free" regardless of the developer's size or struggle. Several points: * A pirate can pirate infinity +1 games for free, that will skew any statistic compared to legitimiate buyers that have to manage a finite budget. It also means that you aren't looking at 93% lost sales. * It wasn't a new indy game, but a port of an existing mobile game, so I wouldn't be surprised if legitimate buyers weren't in a rush to get their hands on it on day one. The steam statistics from the first month mention a peak concurrent player count of over 7000 so it certainly didn't stay at 200 copies.
- wincy 6mo agoI basically just Hoover up every new game on the pirate sites once a week. I spend thousands a year on video games. I own a 5090. I’m kind of obsessed.
- keyringlight 6mo agoFor a long time now I've found it weird that people who like single player games on PC (and to a lesser extent older consoles which had piracy enabling mods) didn't acknowledge the long game consequences of their actions, or at least were willfully ignorant to them because everyone loves getting something for free. It seems to be a variation on Goodhart's law - you get what you reward - if the reward for a company (big or small) in spending lots of time and money isn't as good as other options, those other options will get more investment in the future and the ones you do like will get less. The other option I can see for the large companies is that any project involving tens or hundreds of millions of dollars is likely to be insured, and a condition of that insurance is they take all reasonable options available to get the most success out of it that they can. If they don't they need to reduce the risk which probably means less resources allocated which again may not be interesting to the companies capable of making grand experiences versus other options.
- MrBuddyCasino 6mo ago[flagged]
- stereolambda 6mo agoThis looks weird in the context, because the grandparent comment's argument was purely interest-based? You probably mean there's a propensity for tragedy of the commons. Regardless I'd argue gaming may be the one media category left (after the recent decade's value decline) where piracy remains to seem like more hassle than buying a copy^W license. I would also guess it is more concentrated on a few popular titles compared to music or films. Nowadays I hear more of people collecting games on Steam, to never play them, than of legitimate pirates.
- buran77 6mo agoHe's a racist [1] with an agenda, don't try to read too much into that kind of comment. > Brown hands typed these words. [1] https://news.ycombinator.com/item?id=48001160 https://news.ycombinator.com/item?id=48001160
- tetha 6mo agoSecuROM back in the day caused plenty of legitimately purchased copies to not work. You'd have a physical disc with the game on it from the store, and SecuROM decided it won't work on your computer for unknown, undebugable reasons. . Piracy may be a problem, but that's a problem to customer who were willing to give a company money. We stopped buying anything with SecuROM on it after 1-2 of those situations.
- deleted 6mo ago[deleted]
- Ferret7446 6mo agoIt's fairly well demonstrated that piracy is a service problem. For example, many people will pay hundreds of dollars for a game on Steam rather than play it for free on Epic (Rocket League). So clearly the free price point is not the problem
- Gigachad 6mo agoTo some extent. But in the first month where the game is $100 and the pirate version is free, there are plenty of people willing to pirate even if it’s inconvenient. IMO drm is understandable at the games release, but it should be removed after the initial period.
- 3form 6mo agoDo we have a reasonable metric of pirate -> customer conversion rate of Denuvo?
- AlexandrB 6mo agoI don't think piracy has much to do with it. AAA (of even AA) single player games sell really well. Just not well enough to be the equivalent of a money-printing machine like Fortnite. Spiderman 2 sold something like 17 million copies between PC and PS5. Still nothing compared to the $30+ billion in revenue that Fortnite has generated so far. So everyone is chasing that Fortnite $$$.
- manytimesaway 6mo agoAh, yes, a problem so huge it killed the industry… wait. This is the same thing with music / cinema piracy : it’s a mix of "pirates will always pirate" (whatever the reason, be it financial issues or not), and anti-piracy solutions always hitting legitimate customers first. People want convenience first and foremost. Piracy being a « massive issue is a lie defended by lobbies. Case in point, I have a legit copy of a EA game I cannot play legitimately anymore, because SafeDisc relies on a vulnerable Windows driver (basically a free rootkit) that was blacklisted by MS. See also the other comment mentioning SecuROM that basically killed SPORE on launch.
- ValdikSS 6mo agoDenuvo is owned by Irdeto, a digital rights management company in a broad sense. They not only do software and hardware DRM, but also work as a watchdog for movie and music companies to claim DMCA violations for BitTorrent, among all other stuff.