4 ms·
i think your underwstimating the anticheat value that still exists. many of the online games are trash when theres not strict cheat control.
by cyanydeez 6mo ago
i think your underwstimating the anticheat value that still exists. many of the online games are trash when theres not strict cheat control.
- johng 6mo agoThis. There are a lot of online games I loved playing but the cheating got so bad it made it impossible to play. MW1, MW2, Battlefield, CS, etc... you could see the wallhacks and aimbots taking over every lobby. I eventually stopped playing. I tried using Consoles for online gaming after that but never really got into using joysticks.... still prefer mouse and keyboard. Now I play limited games where the cheating isn't quite that rampant.
- jospeh554 6mo agoIm not a big gamer, but playing GTA Online, and getting taken out as soon as you spawn. Or items just spawning in front of you, like ramps. REALLY ruins the experience
- ChoGGi 6mo agoOr everyone in the lobby getting nuked over and over. Or trying to do heists and having a cheater in every session. I'd like to play the game again but it's just not fun.
- trallnag 6mo agoThere are still some servers online for games like the first CoD or United Offensive. No hackers as far I can tell anymore. They have all moved on
- MrDrMcCoy 6mo agoRun anti-cheat server-side. Give us private servers again. There's no reason we should have to put up with client-side rootkits written by non-kernel-devs to play a game.
- deleted 6mo ago[deleted]
- will4274 6mo agoIt's not possible, technically, to run effective anti-cheat server-side. Clients need precise enemy location data for things like sound effects. The server can't tell if the client is using the data for unfair purposes or not.
- sadeshmukh 6mo agoOnce the data is sent to the client, in an untrusted setting, all bets are off. Not your hardware, no control over it.
- MrDrMcCoy 6mo agoToo bad. It's not possible for rootkits to be a good idea for a video game.
- eikenberry 6mo agoCheating is a social issue, not a technical one. Communities are the solution. Private servers are a nice way to do this and do still exist in places. My favorite online game uses them along with server side anti-cheat and while cheating occasionally happens, it has never been an ongoing issue. I've maybe seen a cheater once or twice in all my many hours playing the game over 10 years (elite dangerous, in case you were curious).
- ThatPlayer 6mo agoCommunity servers don't want server-side anti-cheat either. Hell they invented client-side anti-cheats back in the day. Even current day community servers like Face-IT have additional anti-cheats, not less. Same with modded GTAV FiveM (even before the main game added anti-cheats)
- not_a9 6mo ago>written by non-kernel-devs What exactly separates a kernel dev from a non-kernel dev?
- deleted 6mo ago[deleted]