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It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with
by readitalready 5mo ago
It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.
- skybrian 5mo agoHaven’t used it but my understanding is that Blender isn’t really CAD. Is there a way to use it for CAD?
- readitalready 5mo agoAll the CAD and modelings tools have their own scripting languages that LLMs can write to, so you can just use that directly without any built-in LLM support. There will probably be someone doing a pelican-on-a-bicycle for CAD.
- brcmthrowaway 5mo agoThis looks interesting. Anything similar for FreeCAD?
- post-it 5mo agoI've been using it with OpenSCAD, which has the advantage of being entirely script-generated and so more easily understandable by AI.
- brcmthrowaway 5mo agoI thought agents were bad at OpenSCAD
- adfm 5mo agoIf this is the case, they’ll want to improve the NURBS support within Blender. You can get some amazing results with subd, but digital twins require accuracy and you get that with NURBS geometry. Fortunately, Blender supports it already, it just needs some attention to tooling.
- throw_m239339 5mo agoBlender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D. There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.
- adfm 5mo agoMAYA has extensive NURBS tools, which means it can import and export CAD data natively. While Blender does support basic NURBS geometry, it lacks tooling to fully support it. If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.
- deleted 5mo ago[deleted]