4 ms·
Yes. Yeah, stretch goals are stupid. Rewards tier X. Costs $ to provide and ship to customer. Minimum pledge amount is Y. Amount of 'extra' you make is PROFIT
by shadowmint 14y ago
Yes.
Yeah, stretch goals are stupid.
Rewards tier X. Costs $ to provide and ship to customer. Minimum pledge amount is Y. Amount of 'extra' you make is PROFIT; Y-X.
Stretch goals seem to imply that if you hit the funding target $$$ now everything over that is Pure Bonus PROFIT and goes towards making an Extra Awesome version of whatever the project was.
...but it doesn't work like that does it?
Backers aren't stupid; they will by and large pick the most optimal pledge level (you see it all the time on successful projects). That's the pledge level that minimizes the PROFIT level to the project runners.
So really, when you make a million on top of your goal, what you're probably making is 1,000,000 * low profit factor, and the stretch goals you see for some projects are just ridiculous (eg. we'll ship extra stuff to all pledge levels! <--- totally smashes your PROFIT total for these pledge levels).
Poorly thought out is exactly how I would describe it.
Kickstarter should make people submit a budget excel spreadsheet that details exactly how much they expect each reward tier to cost, and how both a exactly-on-budget successful funding, and the 10x surplus funding will broken down into spending on delivering the project.
That doesn't have to be made public, but how can kickstarter stand there and go "we're good guys" when they're running projects for people who clearly haven't done this, and as such neither kickstarter nor they themselves have any idea if they'll actually be able to pull of the project when if its funded.
- fr0sty 14y agoThree words: Economies of Scale A lot of stretch goals I have seen are things like upgraded components, extra colors, and the like which are wuite possible as your order sizes push your per-unit costs down. This is doubly so for software based offerings since marginal costs are zero for each additional pledge so you can take what would be pure profit to fund additional features.
- shadowmint 14y agoIf they've planned for that, then sure. Great! ...many projects don't seem to have any idea how scale works though. All I'm advocating is that creating a project requires you to submit a budget detailing how you'll spend the funds. Spreadsheets are easy to parse; it'd be trivial for them to automate checking the sheet for stupid values (cost of manufacture: 0, cost of shipping: 0, profit: 100%) or people who have no idea (100% of funding -> making the game (that's not a budget doofus)) or people trying to exploit the system (excessive total units shipped) and give them some idea of what projects need closer scrutiny before being approved.