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> Vulkan was not the first open graphics API, as most Mac developers will happily inform you. OpenGL had become too unmanagable which is why devs moved to Dire
by to11mtm 6mo ago
> Vulkan was not the first open graphics API, as most Mac developers will happily inform you.
OpenGL had become too unmanagable which is why devs moved to DirectX.
Unless you meant a different one?