4 ms·
Show HN: Vibe-coding video games with Claude (Day 14: Tetris)
I used to run a flash games website (SWF files) years ago. I've made a few games of my own. I'm also an avid gamer and love to play games of all kinds.
I'm also a software engineer, and a few days ago I decided I wanted to run a games website again. So I bought the domain gamevibe.us and with the help of Claude I've been vibe-coding one video game every day since.
Happy to answer questions, take feedback, etc
- itsuckslol 6mo ago[dead]
- devrundown 6mo agoCool idea, curious to know what language/framework you are using for the games. Would also be interesting to see the prompts used to create them.
- pzxc 6mo agoReact/vite frontend, .NET API backend. A few of the games are canvas-based, but most of them are just API calls (the turn-based games). This one is live-action so it's using websockets (SignalR) If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.
- paolatauru 6mo ago[dead]
- 4l3x4f1sh3r 6mo agoFunny implementation of Tetris, but the sound is annoying. The loop is too fast and too short. But I like it, besides that :)