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Tiled Words 6 Month Update
- paulhebert 6mo agoTiled Words turned 6 months old last week! I wrote a little update about the first 6 months and what's coming next. Thanks for all the feedback and suggestions!
- timpark 6mo agoFor an extra challenge, I try to solve it without looking at the clues, and only using the theme. (some themes are harder than others) Though if a word turns orange, I sort of glance at the clues to see whether it's the wrong direction or built incorrectly. Maybe they could be different colours, like red/orange? Thanks for making it!
- NiloCK 6mo agoAnother option here is an auto-rotate if assembled in the wrong orientation.
- paulhebert 6mo agoOh yeah this is a good idea as well. I could merge the tiles if you build a word in the wrong direction, then let you spin them. Hmm…
- paulhebert 6mo agoThis is good feedback, thanks! I want to add an official “clue-less” mode in the future as a more difficult setting. I’ll add a note to distinguish “built wrong” from “wrong direction”
- brk 6mo agoI usually solve the across words with the clues and then try to do the down words without the clues. It would be nice if the board were a little bigger to give you more room to try and organize the wordlets (not sure what to call the letter groups?) and try different arrangements.
- paulhebert 6mo agoOh that's an interesting play style! It's fun to learn about the challenges players layer on to the base game. Good feedback about the board size... that's tricky. The problem is that many people play on their phones with small screens. If I increase the grid size then each individual tile shrinks. In my testing that can make it harder for people with poor vision to read the tiles and also make it harder to use the touch controls. But, I agree on desktop it would be really nice to have more space. I may explore letting people configure the grid size when they submit custom puzzles and use that as a test of larger grids!
- brk 6mo agoI play on full size Ipad, FWIW. You might be able to check viewport size and scale accordingly?
- paulhebert 6mo agoFor sure, the tricky thing there is that people share their scores and compete. It seems unfair to give a larger grid to some players than others.
- napolux 6mo agogreat game. i'm too stupid to play it, but i love it!
- paulhebert 6mo agoHaha thanks! That’s how I feel about a lot of word games. I think Tiled Words gets easier after a couple of plays!
- bengale 6mo agoWe have a little group chat going where we compete each day to be the fastest to complete these. We could do with some sort of time penalty for reveals or something because right now we just enforce that with pure shame! Really enjoyable game.
- paulhebert 6mo agoHaha thanks! Having reveals affect your score is interesting. I’ve been thinking about added a leaderboard which would make this more important (and shame less effective haha) What do you think a fair penalty would be? 30 seconds per reveal?
- bengale 6mo agoI told my friend that in my mind I add five minutes every time she does it, but 30 seconds is probably more fair. Perhaps not being able to use them for the first few minutes, but I guess it's not ideal to make it more annoying for people not playing by our shame rules!
- paulhebert 6mo agoHaha maybe 1 minute is a good compromise?
- zote 6mo agoLove this game wish i could commit to playing it everyday
- paulhebert 6mo agoDoing something every day is a big commitment! I didn’t want it to feel like a chore so you can always play past puzzles after the fact in the backlog
- lbreakjai 6mo agoI discovered it the last time it was shared in here, and I must say it's one of the few I bookmarked _and_ actually come back to on a regular basis.
- paulhebert 6mo agoThanks for coming back and playing!
- abraxas 6mo agoThank you for this. Tiled Words is a morning ritual for me now. It's a brief part of my day when I sit down with a coffee and solve it just before starting my work. It's a part of my day I most look forward to. Thank you again. EDIT: if there is a tip jar or a paid tier for the game, I'll be very happy to chip in!
- linsomniac 6mo agoDitto to all of the above.
- paulhebert 6mo agoThanks! There is not yet but a few people have asked so maybe I should set one up! Are there paid features you would be interested in? Would you want to buy a sticker or other merch?
- abraxas 6mo agomy biggest ask would be for custom colour themes? And maybe a one-time paid app to avoid any future ads (if you are thinking of going down that road). An app or a game with ads and no way to pay my way out of them is an instant uninstall. Someone in another comment mentioned that they do a timed challenge with friends. This would require signup etc. Even though I sometimes do a race against my son I'd probably not sign up/register just to do this. But if it's purely optional then I think there is some merit there and people who are signup happy may take advantage. I may also like to see perhaps a second (premium) daily challenge. Not unlimited mode because that would just make me gorge on it and get fed up. But two daily challenges instead of 1 might be something to ponder. Maybe even for a small pay? Just don't make it obnoxious with nags and popups etc.
- paulhebert 6mo agoThese are fun ideas! The custom color theme is really interesting. Are there specific things you'd like to do with the custom color theme? That seems like a fun feature to build. Having a second daily challenge would be great, but a lot of work. When I launch player puzzles I'm hoping to roll some of those out along with the daily puzzle so that on certain days you get a "bonus player puzzle!"
- coder97 6mo agoI got to know about this game because of this post and I have played 4 games already.
- paulhebert 6mo agoAwesome, enjoy!
- oneeyedpigeon 6mo agoReally good fun. I accidentally completed a word at one point when I was trying to rotate a large section that wouldn't fit anywhere, but other than that, everything worked really smoothly. I thought the "right word, wrong construction" error was, possibly, too generous—I was expecting one of the twists to be that you needed to work that out yourself.
- paulhebert 6mo agoThanks! I’d like to add various difficulty options in the future and this could be one of them!
- riddley 6mo agoI love the game. Thank you for making it. Please make doing older puzzles easier. Right now I have to open them in new tabs since your pagination is a moving target.
- paulhebert 6mo agoGreat feedback, thanks. This definitely needs improvement! I have a few ideas: 1. Change the pagination so the “…” is a drop-down that lets you pick a number 2. Let you filter out puzzles you’ve already completed 3. let you jump to the first puzzle you haven’t completed Does one of those sound like a good solution!
- riddley 6mo agoI'd imagined a big "calendar" type layout that shows small links to every puzzle ever.
- paulhebert 5mo agoAhh yeah a calendar view is interesting! I’ll play with that when I have some time
- n00bskoolbus 6mo agoYeah, the way I've been doing it is when I complete an old puzzle I hit back to get to my next "old" puzzle. Still have to keep a tab open so I don't have to click through the pages of puzzles I've completed though.
- paulhebert 6mo agoGood feedback. I’ll work on a fix soon!
- paulhebert 5mo agoHey, there’s a new feature that should help here! On the past puzzles page you can now hide all puzzles you’ve completed to filter down to only uncompleted puzzles.
- c-hendricks 6mo agoAlso here to say wonderful job with this. I never got into all these other daily word games, something about Tiled Words scratches the itch though!
- paulhebert 6mo agoAwesome, I’m glad you like it!
- philposting 6mo agoAn excellent game, with a great UI. Thank-you.
- paulhebert 6mo agoThanks!