8 ms·
I finally wrote something about my time at sail/muddy, the last startup I was at, where we were trying to build a multiplayer browser, and a few lessons that st
by alejandrohacks 5mo ago
I finally wrote something about my time at sail/muddy, the last startup I was at, where we were trying to build a multiplayer browser, and a few lessons that stayed with me.
I mostly just hope it’s interesting to people thinking about new ambitious interfaces right now. with AI.
- keepamovin 5mo agoThis line was golden: Sometimes we were iterating on the vision when we should have been iterating closer to user signal. The difference is subtle but it matters a lot. One converges toward something people want. The other converges toward a more elegant version of something people don't. I’m building a way for people to build on top of the browser (https://www.hyper-frame.art https://www.hyper-frame.art). One take away for me from your article was GTM is a bigger moat than technicals (which are brutal in the fork route you went)
- alejandrohacks 5mo agothanks! hyper-frame seems really cool! I shall try it out on a side project :)
- keepamovin 5mo agoWarms my heart :) lmk if you want an API key: cris@dosaygo.com
- ale 5mo agoVery interesting stuff. Are any builds of Sail still available for use?
- alejandrohacks 5mo agounfortunately no, Sail was not an offline first app (thought it did have a sync engine for multiplayer) and because the backend is no longer available the builds don't work anymore