7 ms·
I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps. It has no dynamic light
by halflife 6mo ago
I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.
It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.
- yak32 6mo agodynamic objects are still largely unsolved problem, I just tried to approach it in this demo. also this particular place doesn't have reflective surfaces, but technology supports it - check for example this splat https://superspl.at/scene/ff1d0393 https://superspl.at/scene/ff1d0393 or this one https://superspl.at/scene/6c822f84 https://superspl.at/scene/6c822f84
- halflife 6mo agoThis is better, but I think that a demo with more reflections and radiosity would be much more impressive