2 ms·
I that It's awesome for developers to make a living. I really want the gaming industry to flourish, and I want people to be able to live off the work they do. I
by lelandbatey 14y ago
I that It's awesome for developers to make a living. I really want the gaming industry to flourish, and I want people to be able to live off the work they do. In that context, I can totally empathize with developers doing things differently so that they can survive.
However, as a consumer, I don't want to be part of that model. I don't want to encourage that kind of behavior, and I don't buy those games. As someone who does play many games, I love the boxed software model from a consumer standpoint.
At some point, I think video games need to start costing more. I think indie devs are really selling themselves short with their prices. I don't have any data to back this up, but I see plenty of games that take years to make by dedicated independent developers sell at launch for less than half the price that games normally sell for.
I feel that indie games are being artificially devalued, and that's hurting indie devs. I am willing to put my money where my mouth is and pay double what I pay now for most of my games. I just wish others would as well.
- mst 14y agoAccording to [the review on toucharcade](http://toucharcade.com/2012/01/20/triple-town-review/ http://toucharcade.com/2012/01/20/triple-town-review/) you could, at that time, unlock unlimited turns for $6.99. Paying a dollar to play it a little longer to see if it's sufficiently addictive, and then 7 dollars if you want to keep playing it long term, doesn't seem so bad to me - I like the idea of being offered the choice.