5 ms·
There are still ISA slots in new systems with fairly modern processors and plenty of RAM, if you don’t mind buying specific models of industrial PCs for way too
by cestith 6mo ago
There are still ISA slots in new systems with fairly modern processors and plenty of RAM, if you don’t mind buying specific models of industrial PCs for way too much money.
For $1100 or so you, too, could have a 4th generation Core i3 machine. https://www.rampcsystems.com/product/2-isa-slot https://www.rampcsystems.com/product/2-isa-slot
Or maybe you need 4 PCI and 9 ISA for some reason. DuroPC’s got you, if you can drop $1800 on a system with the same generation of processor. https://duropc.com/product/r810-4p9i-4 https://duropc.com/product/r810-4p9i-4
- M95D 6mo agoISA slots are all identical. If you have one slot, you can multiply it to 100 slots just by connecting the wires.
- cestith 6mo agoThat’s one of those facts that’s always good to know, but in practice people tend to put one card in one slot with no expanders.
- SV_BubbleTime 6mo agoHow were different devices addressed? I assume it’s a master and slave system, but even then were address collisions automatically resolved?
- stackghost 6mo agoThey used 16-bit addresses from 0x0 to 0xffff.
- toast0 6mo ago> How were different devices addressed? There's a shared address bus. Each device responds to the i/o and/or memory addresses it's configured for. Configuration can be static, jumpers, isapnp. > I assume it’s a master and slave system, but even then were address collisions automatically resolved? No. If two devices want to use the same address space, you'll have problems. isapnp might help you out, but it was added in the second decade of ISA, so ... lots of things don't use it.
- tialaramex 6mo agoIn original ISA none of this is managed, the owner of the PC is expected to manually configure both hardware and software appropriately. So e.g. [with the PC turned off!] you move a tiny jumper (basically just a piece of conductive metal with a plastic housing) to the "IRQ 8" position and you pick "IRQ 8" in some menu or set it in an environment variable in DOS or whatever. By the time PCI is starting to appear there is some level of "Plug and Plug ISA" but it's fairly crazy because of course all the old stuff still exists whereas for PCI the bus always had this intelligence baked in so nobody just assumes they can pick.
- M95D 6mo agoIt can't be IRQ 8 on an ISA board. That's the IRQ for the RTC.
- tialaramex 6mo agoThat's correct. I considered whether I should dig out a manual and decided that I should do the exact opposite and pick a value I know won't exist for ISA.
- jlokier 6mo agoTo avoid collisions, you moved physical jumpers on cards that might conflict, to select among a small range of addresses, I/O ports and/or IRQ numbers. For example if you had two identical network cards, or SCSI disk controllers, you would need to physically reconfigure one of them away from its defaults. There were only a small number of configurations available on each type of device, and some weren't configurable at all, so you could still get irreconcilable conflicts. The Linux kernel of the time was full of hard-coded "probe" addresses and I/O ports, probe sequences to see if there was a device there, and IRQ auto-detection routines that triggered an interrupt to find out which IRQ line was asserted. Some of the probes had to be run in a particular order, so that probes for one type of device wouldn't break another type. Later came ISAPnP, meaning Plug'n'Play for ISA, which allowed the operating system to use a clever protocol to talk simultaneously over ISA with all devices on the bus that support it, identify and select them individually, query what they required and and configure their addresses, I/O ports and IRQs to avoid overlap, or permit overlap where it was ok for IRQs. After the operating system was done configuring them, they operated as if they were configured physically like the older ISA cards. If necessary this could be implemented cheaply by adding an ISAPnP module to an existing ISA card design. Eventually ISA was superceded by PCI which had better, well-defined enumeration and configuration methods from the start which all devices had to implement. PCI also allowed MMIO and IO base addresses to be set anywhere (32-bit), not just a small number or single option as ISA cards usually had, so there were no more address conflicts. The operating system still had to find the PCI bus registers itself, but after that, probing was simpler and more reliable than with ISA. USB also arrived around the same time, and also had well-defined enumeration and configuration methods. Many simpler ISA devices were replaced by equivalent USB devices. Although USB was (and is) complex to implement at a low level, the complexity was handled very well by low-cost, generic USB modules on the device side, so it was easy for device manufacturers to use.
- M95D 6mo agoAll cards receive the same signals (address lines, data lines, IRQ lines and everything else). They just ignore all data for addresses (on address lines) that are not theirs. Each card must have a unique I/O address, sometimes more than one and sometimes an IRQ and DMA too. For example, Soundblaster cards had an OPL3/Adlib/FM synth chip at address 388h (it's fixed, you can't have two in the same system, or maybe you can and they would play the same tune, I don't know...), the main chip (wave playback and recording) at 220h or 240h configurable by a jumper, IRQ 2, 5, 7 or 9 (two jumpers), a MIDI port at 300h or 330h (another jumper), two DMA channels (another 4 jumpers), and an IDE port (2 more jumpers). When you install the card, you set those jumpers according to the manual and what other cards you have installed and their addresses, so that there are no conflicts. Then you add the "SET BLASTER=A220 I5 D1 H7 T6 P330" to AUTOEXEC.BAT so that the games know where in memory to read/write the data so that it reaches the correct card. Then, PnP was invented, because changing those jumpers and avoiding conflicts was very hard, as you can imagine. On a PnP system, you would enter the BIOS setup and reserve the IRQs of any non-PnP cards you may have, so that they are not auto-assigned to PnP cards. I/O addresses are managed automatically. The ISA PnP initialization process is actually very interesting: All the ISA PnP cards power up in a disabled state. They all respond only to a specific address reserved for PnP initialization. Each card has a unique serial number written at factory. The BIOS scans for serial numbers, not by brute force (that would take too long), but bit by bit. Let's say there are 3 cards: A: 010... B: 011... C: 100... BIOS sends an "init command" to the reserverd initialization address. All cards enter selection process. BIOS asks for bit 0 of the serial number. Cards A and B pull down the line for bit 0. ISA lines are normally pulled-up by the chipset when receiving data from the cards. The BIOS remembers "0". Card C notices that the line is down, in conflict with it's own bit (has "1") and disables itself until the next init command. BIOS asks for bit 1. No cards pull down the line, both A and B have "1". BIOS adds a "1" to the serial number (now "01"). BIOS asks for bit 2. Card A pulls down the line. BIOS remembers "010". Card B is in conflict and disables itself. Continue until the last bit. Only card A remains active. For each bit, it either pulls down the line and the BIOS adds a "0" or no response and BIOS adds a "1". There can't be any more conflicts to disable it, since card A is the only one remaining. When the BIOS reaches the last bit, only one card can remain, no matter how many were initially active. The BIOS then asks for config requirements, and the only remaining active card answers. BIOS configures it with bus addresses, IRQs, DMAs, etc. BIOS sends the "init command" again. Card A now has specific addresses configured and will ignore the reserved init address. Only cards B and C enter the selection process. BIOS asks for bit 0. Card B pulls down the line. Card C is in conflict and disables itself. Card B remains the only one active and will be configured. Repeat the process and configure remaining card C. At the end, when no more cards remain. Serial number scan returns "1111111..." - no cards to pull down any lines. It means the scan is finished.
- stackghost 6mo agoI'm pretty sure the host will run out of IRQs long before 100. Don't most systems only have 16?
- M95D 6mo agoYou don't really need IRQs for most ISA boards. OPL3/Adlib sound cards don't need one, MIDI doesn't, joystick port doesn't. I saw various I/O boards that don't need IRQ. Soundblaster does, but I don't know for what purpose. Maybe someone here can explain?
- stackghost 6mo agoSound Blasters and compatible cards used IRQ lines because back in the bad old days CPUs were slow, bandwidth was tiny, and buffers were minuscule. To get responsive/real time audio the card needs to signal to the CPU, not the other way around, and at the time IRQs were the way to do that on ISA busses. I would imagine that ISA cards that didn't need IRQs either required CPU polling or DMA.
- M95D 6mo agoI imagined that the game / audio driver would just send data to the card at regular intervals and that's it. I realize now that the card uses it's own clock that can drift when compared to the system timer and this method would have a buffer underrun/overrun problem.
- jpernst 6mo agoCoincidentally I'm currently working on a Sound Blaster driver for some DOS homebrew, so here's quick rundown of how an SB is programmed and what its resources do: Base Address: This is the beginning of the IO port range you use to program the card, commonly it's 0x220, but can be configured with jumpers (or software on later cards). You can add offsets to this address to access different functionality of the card, such as the OPL chip or the Mixer chip. IRQ: The interrupt number that will be fired when the soundcard finishes playback of an audio chunk. Early cards usually used 7, later models defaulting to 5. More on this below. DMA Channel: Which channel of the PC's DMA controller will be supplying audio data to the card. Usually 1 for 8-bit cards, with 5 being used for 16-bit cards. The general process for playback is as follows: - Program the DMA controller with the address and size of an audio buffer you'll be using to mix your PCM sound into. This buffer will conventionally be used in 2 halves by the interrupt service routine, a front buffer and backbuffer, similar to what you'd have for double buffered video. The DMA channel should also be put in "auto-init" mode so that the DMA transfer will loop back to the start when it finishes, which allows continuous playback. - Install an interrupt service routine to write data into the "backbuffer" half of the DMA buffer, which switches back and forth each time an IRQ fires. - Initialize the DSP chip via its IO port, pick a sample rate (usually around 11khz for most DOS games), then issue a continuous playback command. For this part, you tell the soundcard that your playback buffer is half the size it actually is, which causes the IRQ to fire once in the middle of the buffer, and again at the end of the buffer before looping back to the start. These halfway IRQs allow you to fill the unused half of the buffer while the other half is playing, for smooth gapless playback with no clicks or pops. This is probably more info than you or anyone actually wanted, but it's a fun topic so I couldn't help myself.
- bitwize 6mo agoThis is what the word "bus" used to mean on a hardware level: a backplane of connections to which multiple peripherals could be attached. These days a bus is a LAN of point-to-point serial connections which, it turns out, is much more viable at the high communication rates demanded of modern hardware.
- satiated_grue 6mo agoThere was at least one non-identical ISA slot: https://www.lo-tech.co.uk/wiki/IBM_Personal_Computer_XT_System_Board_Slot_8 https://www.lo-tech.co.uk/wiki/IBM_Personal_Computer_XT_Syst... https://www.lo-tech.co.uk/understanding-pcxt-slot-8/ https://www.lo-tech.co.uk/understanding-pcxt-slot-8/
- M95D 6mo agoIBM was always special. :-) Aren't they the ones who invented the MCA bus abomination that required a floppy disk to configure each card?
- trollbridge 6mo agoYou may want to read up on the history of dip switches, jumpers, and plug and play a little bit more.
- cestith 5mo agoI used to have a couple of IBM EduQuest machines. The majority of the ISA slots were wrong-handed.