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Yeah that is a good point - improvement has not been entirely lacking. But I would still like to see a bit more innovation. For example, one thing that is kin
by gavanwoolery 14y ago
Yeah that is a good point - improvement has not been entirely lacking. But I would still like to see a bit more innovation. For example, one thing that is kind of ridiculous to me is the continued use of multiple render targets. We have long gone past the use of textures for their original purpose, now they are basically general purpose data banks and should be treated as such. I would rather write to one texture with an arbitrary number of channels (even if it occurs differently inside GPU memory) -- and include the depth buffer as one of these channels. Also I would love to see GPU memory get bumped up - we have more or less been resting in the 1-2 GB zone for the past several years thanks to consoles (not an API issue, obviously).