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Too bad he only mentions Minecraft in passing, because in some ways I think it tries to learn from the same problems: It tries to stay fresh to be able to attra
by aristidb 14y ago
Too bad he only mentions Minecraft in passing, because in some ways I think it tries to learn from the same problems: It tries to stay fresh to be able to attract new buyers, and it's so open-ended that it has a lot of replay value. So it still sells quite handily (the speed seems to have slowed down somewhat, but a few days ago, it was announced that they had sold 8 million copies for PC - and that doesn't count the millions of XBox 360 copies at all).
Yet it is quite different: It costs money once, and you get updates for free - and there's no in-game market of any sort, whereas the OP wants no money upfront and tries to get people to buy in-game stuff.
- mcherm 14y agoBut he DOES mention Minecraft, by saying to see what it's like in a decade. Now, if there were 10 examples like Minecraft, then I don't think he could dismiss it so freely. But with a single exception... it is reasonable to consider it an outlier.
- rocky1138 14y agoActually, the pace of Minecraft's sales has been holding steady/increasing over time, not decreasing. 1 million - January 12th, 2011 2 million - April 25th, 2011 3 million - August 7th, 2011 4 million - November 7th, 2011 5 million - February 18th, 2012 6 million - not sure. 7 million - August 15th, 2012 8 million - November 14th, 2012 Source: http://gameblaster64.xandorus.com/sales-numbers http://gameblaster64.xandorus.com/sales-numbers Disclaimer: it's my site. Second source: http://www.destructoid.com/minecraft-surpasses-one-million-sales-still-in-beta-191502.phtml http://www.destructoid.com/minecraft-surpasses-one-million-s...