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I think Raylib satisfies a similar CAPABILITIES-niche to Godot... I am _not_ talking about ease of use or interface. For a long time Godot has not been ready
by leecommamichael 6mo ago
I think Raylib satisfies a similar CAPABILITIES-niche to Godot...
I am _not_ talking about ease of use or interface.
For a long time Godot has not been ready for medium-large 3D releases, that is changing, but for the most part both it and Raylib are very reliable and will be perfectly good to release a 2D game with.
I'm not actually sure whether a 3D game with skinned meshes will ever be in-scope for Raylib. Wouldn't seem like it.
- CyberDildonics 6mo agoThey didn't say anything about godot or 3d meshes.
- leecommamichael 6mo ago“not sure if it will last further on development” I interpret this to mean something like “as my game gets more involved” which is not unrelated to a venture into 3D. Why are you policing my comment which is trying to be helpful?
- CyberDildonics 6mo agoYour comment was so unrelated I thought you replied to the wrong comment.