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I’ve had a lot of success using LLMs to help with my Three.js based games and projects. Many of my weird clock visualizations relied heavily on it. It might no
by vunderba 6mo ago
I’ve had a lot of success using LLMs to help with my Three.js based games and projects. Many of my weird clock visualizations relied heavily on it.
It might not be a game engine, but it’s the de facto standard for doing WebGL 3D. And since it’s been around forever, there’s a massive amount of training data available for it.
Before LLMs were a thing, I relied more on Babylon.js, since it’s a bit higher level and gives you more batteries included for game development.