4 ms·
Some problems, MMORPGs being one of them, are not very amenable to the lean approach.
by clavalle 14y ago
Some problems, MMORPGs being one of them, are not very amenable to the lean approach.
- squidsoup 14y agoThere are always exceptions of course - I believe both The Kingdom of Loathing (www.kingdomofloathing.com) and Love (www.quelsolaar.com/love) are products of individuals. Neither are typical MMOs, and both embrace different sorts of simplicity. KoL uses rudimentary (yet charming!) graphics and a rather clunky web interface, and Love's world is generated procedurally. I think it is possible to bootstrap _certain_ types of "massively multiplayer" games, but with the necessity of making significant compromises in design.
- aj 14y agoAlso Battlemaster (http://battlemaster.org http://battlemaster.org) (Text based MMORPG)