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Interesting. Is this process - plugin based game development in Unity - documented anywhere? I assume you lose browser support, are there other major drawbacks?
by stephth 14y ago
Interesting. Is this process - plugin based game development in Unity - documented anywhere? I assume you lose browser support, are there other major drawbacks?
- aras_p 14y agoYou don't lose browser support, since what you're dropping into the project is still .NET assemblies (they just happen to have DLL extension). So they aren't any different than what would Unity compile your C#/JS/Boo scripts into.