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A 3D game, like any interactive program, is a REPL over a state machine: 1. Setup initial game state 2. Render graphics in accordance to game state 3. Read i
by balamatom 6mo ago
A 3D game, like any interactive program, is a REPL over a state machine:
1. Setup initial game state
2. Render graphics in accordance to game state
3. Read input and update state in accordance with it
4. GOTO 2
The purpose of C++ is to prevent you from realizing this. Don't use it and don't talk to anyone who uses it. Same for Java, C#.