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In practice many useful representation can be built only in a hierarchical way. Unless you want to force artist/map makers to split their maps in regions manual
by Panzerschrek 6mo ago
In practice many useful representation can be built only in a hierarchical way. Unless you want to force artist/map makers to split their maps in regions manually.
- socalgal2 6mo agoYou can do it all kinds of ways. Artists don't do it, tools do. Example: Racing game, since cars can't go off the track, you divide the track into segments (a few meters long) and compute the PVS for each segment. Plenty of others.