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Please don't. The iPad mini is an iPad. It should run everything exactly the same way. Please don't fracture the experience. The whole point of the mini is that
by nsxwolf 14y ago
Please don't. The iPad mini is an iPad. It should run everything exactly the same way. Please don't fracture the experience. The whole point of the mini is that the screen size is large enough that it doesn't need to be a compromise.
- dpcan 14y agoYes, please do. If someone is playing a game on an iPad, the buttons for controlling the character should not be huge on the screen. They need to be shrunk down and moved off to the corners so the thumbs can easily reach and touch them.
- ricardobeat 14y agoThe recommended minimum target size for iPad (44px) is fine on an iPad mini. You don't need to change it unless it's already too small on the iPad.
- genwin 14y agoHow can it possibly be large enough for a UX designed for an iPad, having elements sized minimally for a human?
- anonymous 14y agoThis is an interesting conundrum. How do you accommodate both people who have small fingers and bought the mini precisely because everything is smaller and more convenient on it, thus expecting that everything is scaled down; as well as people who expect the mini to act as a smaller viewport to applications and websites that retain the same physical size? If only you could ask the user if he has big hands or something...
- smackfu 14y agoThis is rather dogmatic. You could also say the whole point of a 10" Retina screen is to use smaller text sizes... and the mini defeats that.
- nsxwolf 14y agoFont sizes are a user controlled preference, either through zooming or a size setting. I don't see people enforcing font sizes on iPad 2 users, or defaulting to abnormally small fonts for Retina users.
- smackfu 14y agoMost of the mobile browsers don't have a size setting, and zooming is problematic since they don't reflow. So you can't practically zoom more than one line's width, or you will be panning constantly.
- ajasmin 14y agoThere are edge ceases where the screen size really matters. Like displaying a ruler to scale in a geometry webapp.