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C# sis tied to Microsoft platforms. It's a no-go for anything else. Maybe Rust dethrones C++ one day.
by zxcdw 14y ago
C# sis tied to Microsoft platforms. It's a no-go for anything else.
Maybe Rust dethrones C++ one day.
- ygra 14y agoMono? (Which is used in Unity, by the way)
- pjmlp 14y agoThe main problem with Mono is that not the full .NET API is supported by it.
- WayneDB 14y agoThe very small list of unsupported APIs are extraneous and unnecessary in the context of cross-platform code. So, what APIs are you referring to, specifically? http://www.mono-project.com/Compatibility http://www.mono-project.com/Compatibility The big ones are: WCF, WPF, WWF... Guess what the first W in all of those acronyms stand for? Windows. EDIT: It's right there at the top of the page - "Everything in .NET 4.0 except WPF, WWF, and with limited WCF." - I don't see a problem.
- irahul 14y ago> The main problem with Mono is that not the full .NET API is supported by it. http://www.mono-project.com/Compatibility http://www.mono-project.com/Compatibility I don't see how any of the non-implemented features are going to be blockers for a game engine.