4 ms·
Theseus, a Static Windows Emulator
- mysterydip 6mo agoThat’s a really clever idea/solution I hadn’t thought of before, and yet it makes “of course, duh” sense as well.
- mmastrac 6mo agoI think "recompiler" is the accepted term in the art, is it not?
- evmar 6mo agoLooking through Wikipedia at least, it's not exactly clear to me. They have separate pages for 'binary recompiler' and 'binary translation' that link to each other, and the latter is more about going between architectures (which is the main objective here).
- pema99 6mo agoSee also the authors previous project retrowin32 https://github.com/evmar/retrowin32 https://github.com/evmar/retrowin32
- nxobject 6mo agoA follow-up question I'd like to ask to the author: if I understand correctly, one of the ideas is that you can write "high-level", almost platform-independent translations like: regs.eax = 3; regs.eax = add(regs.eax, 4); windows_api(); // some native implementation of the API that was called and rely on optimizers to do as much "lowering" or specialization to a platform as possible. I'd like to ask: how reliable have optimizers been in gettting those results (e.g. how much fiddling with various -Oxxx flags)?
- evmar 6mo agoIt depends on what results you’re expecting! Relative to an interpreter, even the simplest unoptimized translation of that code is already significantly more efficient code at runtime. In the post there is a godbolt link showing a compiler inlining a simple add, but a real implementation of x86 add would be much more complex. I have read other projects where the authors put some effort into getting exactly the machine code they wanted out. For example, maybe you want the virtual regs.eax to actually exist in a machine register, and one way you might be able to convince a compiler to do that is by passing it around as a function parameter everywhere instead as a struct element. I have not investigated this myself.
- jcranmer 6mo agoSo I've definitely played around with a lot of these ideas, because the thing that I'm trying to emulate/port/reverse engineer is a 16-bit Windows application, which coincidentally means that a lot of the existing infrastructure just keels over and dies in supporting it. I originally started the emulation route, but gave that up when I realized just how annoying it was to emulate the libc startup routine that invoked WinMain, and from poking around at the disassembly, I really didn't need to actually support anything before WinMain. And then poking further, I realized that if I patched the calls to libc, I only had to emulate a call to malloc at the, well, malloc level, as opposed to implementing the DOS interrupt that's equivalent to sbrk. (And a side advantage to working with Win16 code is that, since every inter-segment call requires a relocation, you can very easily find all the calls to all libc methods, even if the disassembler is still struggling with all of the jump tables.) After realizing that the syscalls to modify the LDT still exist and work on Linux (they don't on Windows), I switched from trying to write my own 386 emulator to actually just natively executing all the code in 16-bit mode in 64-bit mode and relying on the existing relocation methods to insert the thunking between 16-bit and 64-bit code [1]. The side advantage was that this also made it very easy to just call individual methods given their address rather than emulating from the beginning of main, which also lets me inspect what those methods are doing a lot better. Decompilation I've tried to throw in the mix a couple of times, but... 16-bit code really just screws with everything. Modern compilers don't have the ontology to really support it. Doing my own decompilation to LLVM IR runs into the issue that LLVM isn't good at optimizing all of the implemented-via-bitslicing logic, and I still have to write all of the patterns manually just to simplify the code for "x[i]" where x is a huge pointer. And because it's hard to reinsert recompiled decompiled code into the binary (as tools don't speak Win16 file formats anymore), it's difficult to verify that any decompilation is correct. [1] The thunking works by running 16-bit code in one thread and 64-bit code in another thread and using hand-rolled spinlocks to wait for responses to calls. It's a lot easier than trying to make sure that all the registers and the stack are in the appropriate state.
- charcircuit 6mo agoHave you tried just asking an LLM to reverse it to C and then work from there?
- da-x 6mo agoThe issue with static recompilation are edge cases such as self modifying code, or code copying a variations of itself to be executed on the stack, jump tables of structure that cannot be inferred from analysis without solving for the halting problem and all sorts of other tricks that necessitate the use of a JIT eventually. I wrote a static recompiler for Win32 in 2012 for fun, and I've seen old 1990's programs do these things.
- evmar 6mo agoDo you have any notes or other artifacts from your recompiler? I’d love to learn more.
- curtis0101001 6mo agoyou're essentially trading runtime flexibility for ahead-of-time correctness guarantees. The debugger benefit you mention is underrated. Being able to use native tooling on translated code instead of building a custom debugger is a huge quality of life improvement that doesn't get talked about enough in emulator discussions. have you considered using a conservative superset approach where you translate everything that looks like it could be code, even if some of it never executes? The overhead of dead translated code seems worth it compared to missing a live path.
- evmar 6mo agoYes, I agree that there is little harm in gathering too much code. I have tried out just scanning data memory for values that refer to addresses within the region marked as code and disassembling from those points, as well as scanning the instructions I traverse for any immediate values in the same range.
- NetMageSCW 6mo agoI find it interesting that the article doesn’t seem to understand that Rosetta 2 essentially does most of this (it is an ahead of time translator/compiler) with a few exceptions for runtime dynamic code. It creates an ARM binary for an x64 binary the first time macOS on Apple Silicon runs an x64 only application. It evens mentions Rosetta.