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The ability to pause is extremely important in games (at least single player ones). I hate when games are into multiplayer modes even when played in single-pla
by sombragris 6mo ago
The ability to pause is extremely important in games (at least single player ones).
I hate when games are into multiplayer modes even when played in single-player campaign (e.g.: Generation Zero) and thus cannot be paused.
Another thing that I hate in this regard are unpausable cutscenes. I remember when I was playing The Witcher 3, that at last there was some cutscene advancing some plot point, and right into the middle of it The Wife™ would barge in telling me something important that would require my attention... but I cannot pause that scene so I had to miss it while I listened to her. Why, oh why, devs hate pausing cutscenes so much??
- account42 6mo agoThe worst part is that often enough the pause key (e.g. Escape) skips the cutscene so it's a risk to even try pausing them.