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I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.
by charcircuit 7mo ago
I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.
- danschuller 7mo agoNo many hit games started as mods. League of Legends is the one that immediately jumps to mind, but I know there are many more coming from Quake and Doom mods etc.
- Matl 7mo agoFamously Counter Strike as well.
- charcircuit 7mo agoLeague of Legends is its own game built on an engine Riot made from scratch.
- pseudo0 7mo agoLeague's Wikipedia page describes it as "inspired by Defense of the Ancients, a custom map for Warcraft III." I believe they also hired some of the core Dota devs to work on League. I guess if you want to be pedantic it was a custom map, but that was more a consequence of WC3 lacking support for mods. They ended up having to work around a lot of limitations to make Dota work in the custom map framework.
- bogdan 7mo agoThey hired a former dev, guinsoo. At the time when LoL was announced dota was being developed by icefrog for a few good solid years already. Most of dota's popularity happened during icefrog's years. Icefrog later joined valve and helped create Dora 2.
- reactormonk 7mo agoAnd some hijacking of the old DotA forums to advertise LoL: https://news.ycombinator.com/item?id=13439036 https://news.ycombinator.com/item?id=13439036
- bilekas 7mo agoYou don't need to make your own engine to make a hot game from a mod though?
- skupig 7mo agoEver heard of Dota 2? PUBG? Team Fortress 2?
- charcircuit 7mo agoNone of those are mods. Dota 2 is its own game built on Source 2. PUBG used UE4. TF2 used Source.
- NekkoDroid 7mo agoThey all started out as mods to games. DotA specifically was a Warcraft 3 mod and ended up making Blizzard change their stance on such things because they lost such a massive IP to a different company. PUBG started as an Arma 2 mod and TF was a Quake mod. All the mendioned games effectively have their origins in mods for other games and likely wouldn't exist (at least in the form they are today) if that weren't for that, is what they presumably were indicating.
- charcircuit 7mo agoHaving gameplay originate in a mod is different from a hit game being a mod.
- somewhatgoated 7mo agoJust semantics - DotA 2 and LoL like 90% the same game as the wc3 dota “mod” ( we called them funmaps or custom maps)
- deleted 7mo ago[deleted]
- nrdvana 7mo agoIt was a "hit game" while it was still a mod. They were able to find investment to graduate to a standalone game because they already had a player base in the tens of thousands.
- 7mo ago
- drbscl 7mo agoCounter-Strike Every MOBA that exists (DotA, LoL, HoN, etc) Team Fortress Killing Floor PUBG Natural Selection Undoubtedly, many more that I can't recall off the top of my head.
- ViewTrick1002 7mo agoTower defense games. Warcraft 3, the birthplace of so many amazing genres.
- charcircuit 7mo ago>Counter-Strike, Team Fortress, Natural Selection These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using. >DotA This was a custom map. Not a mod. >LoL, HoN These were built on in house game engines and were not a mod. >PUBG This game used UE4 and was not a mod.
- CodeArtisan 7mo agoCounter-strike was definitively a mod, you had to install it in the same folder as Half-Life and start it with 'hl.exe -game cstrike'. It became a standalone game later with the retail release. edit: https://developer.valvesoftware.com/wiki/Counter-Strike#Versions https://developer.valvesoftware.com/wiki/Counter-Strike#Vers...
- tayo42 7mo agoAre we getting so old that people are forgetting cs was a mod.
- bogdan 7mo agoDota is a wc3 map but, pendanticism aside, there is no distinction between a "map" and a mod in this context.
- chmod775 7mo ago