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One of my favourite things of being on HN is reading comments like this. Namely, devs who worked on games I played growing up. I absolutely love hearing stories
by upmostly 6mo ago
One of my favourite things of being on HN is reading comments like this. Namely, devs who worked on games I played growing up. I absolutely love hearing stories from their past about little technical nuances like this comment. The more technical / specific, the better.
I'd honestly love to compile a book of "war stories" told by devs like netcoyote.
Maybe I will.
Net, if you're interested, hit me up.
- ryanisnan 6mo agoThis is a great idea, but respectfully, if you're going to get traction you need to be the one instigating getting people to talk to you. Have a pitch, have an explicit ask, and be willing to put effort into making it happen. Fantastic idea though, you should do it.
- acomjean 6mo agoThere are a few of these floating around for older games, but the world needs more: Ara technica has a war stories feature on game development. https://arstechnica.com/video/series/war-stories https://arstechnica.com/video/series/war-stories For apple 2 games John Romero did a podcast. It’s decent but he seems to have stopped doing them. https://appletimewarp.libsyn.com/ https://appletimewarp.libsyn.com/ Or YouTube Ted dabney experience has a lot of interesting interviews with older arcade game designers: https://www.teddabneyexperience.com/episodes https://www.teddabneyexperience.com/episodes
- colechristensen 6mo agoSid Meier's Memoir! is exactly that, Sid Meier wrote a memoir which is indeed mostly war stories of his involvement in making games.
- ryanisnan 6mo agoWow, thank you for sharing. If I could upvote your comment twice, I would. I'm going to enjoy this series.
- branon 6mo agoGamasutra's "Postmortem" series was great: https://web.archive.org/web/20210823172711/https://www.gamasutra.com/view/news/238773/10_seminal_game_postmortems_every_developer_should_read.php https://web.archive.org/web/20210823172711/https://www.gamas...