2 ms·
The player is just one entity, you'd need to do the same to any other non-trivial entity. And you couldn't use fixed intervals and naive interpolation, otherwis
by magicalhippo 6mo ago
The player is just one entity, you'd need to do the same to any other non-trivial entity. And you couldn't use fixed intervals and naive interpolation, otherwise you'd have entities clipping the ground when bouncing etc.