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I hate it so much. Ah, your website/app/program is comprised of rounded-corner cards in four colors (color/pale color/white/grey), with a dark theme. Your click
by quacked 6mo ago
I hate it so much. Ah, your website/app/program is comprised of rounded-corner cards in four colors (color/pale color/white/grey), with a dark theme. Your clickable text isn't visually distinguishable from your non-clickable text. All of your logos are sans-serif SVGs. Your settings and action menus are split across four different primary hidden locations. Your scroll bars disappear even when there's text hidden offscreen. You try to guess what I want to click on by showing a series of competing horizontally-organized pills over the top of the content instead of just giving me a consistent set of action buttons.
AI companies: "good news, everyone! We've automated all those steps so they're even easier to generate!"
I think the same thing is happening in physical construction. Ah, I see you've designed a new box with four primary color tones and slightly offset vertical lines to break up the windows.
- Maxion 6mo agoThis aestethic is useful though for SaaS apps and the like that know themselves to be generic.
- rob 6mo agoWhat's great is I can take what you just said now and use it as context when generating my new DESIGN.md system and making sure it doesn't look like any of the other stuff. Thank you! Superpowers will show me all the options in their built-in visual companion when brainstorming. :)
- quacked 6mo agoI don't know, I looked at their demo video and it was tile/cards all over the place. I haven't seen an old-fashioned user interface like the kind we saw before 2020 in ages.
- ljm 6mo agoThere was a screenshot of Valve's front page back when Half Life 2 was released in the early 00s[0]. It was well laid out, straight to the point, and had design flourishes that would have been painful to put together at a time where CSS was new and not supported very well. Obviously a product of its time and laid out similar to how it'd be printed in a magazine (the characters slightly overflowing the borders and such like). Accessibility wasn't a thing back then. If a different company did that in 2018 you'd be seeing the G-man in corporate memphis, downloading about 500mb of assets, with 178 separate ad trackers in a consent popup, and then you'd be scrolling like mad to get through all sorts of animations that hijack the scrollbar, in order to get to any useful info. [0] https://www.reddit.com/r/HalfLife/comments/10sx4ve/what_steam_looked_like_in_2005/ https://www.reddit.com/r/HalfLife/comments/10sx4ve/what_stea...