3 ms·
You're right about the reqs. A lot of the menu screen behaviors were traditions borrowed from arcade games and big box demo kiosks. The idea is that your game
by VoidWarranty 6mo ago
You're right about the reqs. A lot of the menu screen behaviors were traditions borrowed from arcade games and big box demo kiosks. The idea is that your game must do "something" if idle for a long period of time without someone officially "starting" it.