4 ms·
Though the comparison HAS to be between 2d canvas and WebGL due to IE not implementing the latter, it does feel a tad unfair. Maybe someone with more knowledge
by jaipilot747 14y ago
Though the comparison HAS to be between 2d canvas and WebGL due to IE not implementing the latter, it does feel a tad unfair. Maybe someone with more knowledge could chime in about what optimizations are possible 3D that aren't possible on a 2D canvas.
It would also be interesting to see how FF and Chrome performed on the same 2D canvas test.
- kevingadd 14y agoIt's possible to achieve a factor of 10 (perhaps even 100) better performance for typical 2D workloads by using WebGL instead of Canvas. This is a mix of the Canvas API specifying that things have to be rendered in a relatively expensive fashion, and the actual Canvas implementations not being particularly performant (despite some really impressive efforts in that area by the browser vendors).